Every team has some basic archetypes like healers, warriors and ranged damage dealers, but they each have special rules that set them apart. But each team of heroes plays differently from the next they’re not symmetrical. Sure, it sounds simple: take five actions in a turn, kill the other side or their crystal. It’s really good that Hero Academy encourages you to experiment, because gameplay gets much deeper than you might first expect. It’s an utterly brilliant feature, and does away with a lot of the pain many new players would otherwise feel as they simply learn by getting stomped on by skilled opponents. It encourages a lot of experimentation because there’s no risk - only reward. This means you can try out your strategy and see how well - or poorly - it’ll do, adjusting accordingly. After taking all your actions you can simply click your action points wheel and rewind to the start of your turn (or even regress move-by-move if you wish). Ease-of-use really is a mantra throughout the design of Hero Academy, and whether you’re new to turn-based games or seasoned you’ll appreciate its smart rewind feature. You can also start to predict what the enemy team will do a bit better, since you know exactly how many moves he can make. It keeps things approachable for people less familiar with turn-based games, and also makes it easier to rapidly knock out turns. Whether you’re using this point to drop a new soldier onto the battlefield, attack an enemy, give one of your own heroes a buff, or simply move to a different tile, you always use one point. Other turn-based strategy games typically assign different actions varying point values, but in Hero Academy every move costs one point. ![]() As you’d expect from any action-points driven strategy game, how you spend your points means everything. ![]() You can only take five actions per turn for your entire team, so you have to put your smarts to use and figure out the best way to either destroy the enemy team or kill their crystals. After selecting which team you want to play (currently there are Orcs, Humans, Dark Elves, Dwarves and the Team Fortress 2 soldiers), you then deploy them onto a random level. Hero Academy lets two player-controlled teams battle it out on a game board in turn-based combat.
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